Ninja Blade (XBOX360)

September 1, 2008 – You can never have too much of a good thing, and ninja are no exception.
But with the release of Ninja Gaiden II now behind us, who will provide us with our fix of everyone’s favorite brand of black-clad assassin?
Have no fear (except for your fear of ninja), because Japan’s From Software is working on a ninja game of its own to fill the void. Ninja Blade, a 3D action game, takes place in modern-day Tokyo and features the up-and-coming young ninja Ken, who is an expert blademaster.
We recently had the opportunity to talk with From Software producer Masanori Takeuchi about what to expect from Ninja Blade when it hits U.S. shores early next year.
IGN: There’s a certain other high profile ninja game on Xbox 360 that just released. What aspects of “Ninja Blade” will make it stand out?
Masanori Takeuchi: Ninja Blade features fast-paced action and an interactive cinematic experience. Unlike most games that bounce between slow-moving cut scenes and twitchy gameplay, Ninja Blade offers a seamless action-movie experience that keeps you in control.
IGN: About how many hours do you anticipate most gamers will take to complete Ninja Blade?
IGN: Can you tell us more about the Ninja Vision gameplay mechanic? How much extra exploration of the environment will it enable?
Takeuchi: Ninja Vision is a powerful technique that reveals hidden information, like enemy weak spots or navigation clues. Of course, such great power comes with a price. You’ll need to be careful to calculate when and how to use it best.
IGN: The fact sheet mentions “Todomé” and “Ninjutsu” as special powers available to Ken. Will he have more than these at his disposal?
Takeuchi: Ken, the player character, is a ninja in the making who does not yet possess all the possible ninja skills. Right now all additional skills are top secret.
IGN: How does the weapon acquisition and upgrade system work? Is there a store of sorts in the game that players will be able to go to buy new equipment?
Takeuchi: Ken doesn’t need to go to a store to upgrade his weapons. Instead, he uses “crystals” taken from defeated enemies. These crystals are a concentrated form of life energy. Weapons can be upgraded by injecting this energy into the weapon of your choice.
IGN: What sorts of enemies can we expect to encounter in Ninja Blade?
Takeuchi: The enemies in Ninja Blade were once common, everyday people and animals who have been transformed by a parasite into powerful monsters. They are bloodthirsty and, like zombies, they spread their infection by attacking others.

IGN: From Software is no stranger to Xbox Live. Are there any online features being planned for Ninja Blade?
Takeuchi: We will reveal more on Xbox Live features soon.
IGN: Ninja Blade bases all of the game maps on actual skyscrapers and building tops in Tokyo. Which districts should we expect to visit and are there any landmarks in the game that we will recognize?
Takeuchi: The primary districts are Shinjuku and the Tokyo Tower area. The Tokyo Metropolitan Government Building, the Shinjuku Station, and skyscrapers such as the Park Hyatt Hotel will also be featured.
IGN: Can we expect to see a Ninja Blade demo up on Xbox Live before the game releases next spring?
Takeuchi: We’re definitely considering it. We will make an announcement as soon as we know the specific date. You will be able to get your hands on the first reveal of the game in October at the Tokyo Game Show though. It might be a bit out of the way, but if you get a chance, be sure to try it out!
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Ninja.Blade.RF.XBOX360-EnDoR
DATE…….: 02/19/2009
PLATFORM…: XBoX360
FORMAT…..: REGION FREE
TYPE…….: FULL DVD
LANGUAGE…: MUTi8
GAME TYPE..: ACTiON
NOTE: This version is region free. It has got
Engligh/Japanese voices and
END/CHI/JAN/SPA/RUS/FRE/ITA/GERM texts.
Download links :
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